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Software Engineer, Game Developer
Orange, CA | Seattle, WA
I am a Computer Science and Game Development Student at Chapman University in Orange, CA. I am an effective leader, dependable resource, and someone who brings a unique and effective problem-solving approach through my Student Affairs and Law Enforcement background.
Languages:
Python, Java, C#, C, C++, HTML/CSS, Bash
Tools & Technologies:
Git, Docker, Unity, PlasticSCM, Aseprite, GIMP
Leveraging OOP principles to develop a scalable, elegant, and user-friendly GUI application to automate otherwise time-consuming managerial duties, saving end users’ time.
Responsible for the well-being of 50 Residents under direct supervision and 400+ total each year. Organize, plan, and execute monthly programs/events to build a healthy community. Mentor underclassmen both academically and as individuals for success.
Rode-along with, shadowed, and performed patrol duties with a commissioned King County Sheriff’s Office Deputy on assigned DUI emphasis patrol in the City of Burien, King County, Washington. Wrote reports and collected/documented/processed evidence for use in criminal trials.
An Asteroids inspired roguelite written entirely from scratch in C with the help of SDL3, a low-level graphics API!
C2 is a project I am developing as part of my Software Engineering Internship with Residence Life and First-Year Experience (RLFYE) at Chapman University. It is a GUI tool developed in Python with the use of Dear PyGui and Selenium to network and automate form submissions on the housing management system RLFYE uses, Roompact.
A 2D, dungeon-crawling Roguelike in active development as part of the Game Development Capstone at Chapman University.
A project to prototype the creation of magnetic-levitation freeways in California, undertaken as part of the Grand Challenges Initiative at Chapman University.
GPA: 3.96; 6x Provost's List; Dean's Scholar