A
Software Engineer, Game Developer
Orange, CA | Seattle, WA
I am a recent Computer Science and Game Development graduate from Chapman University in Orange, CA. I am an effective leader, dependable resource, and someone who brings a unique and effective problem-solving approach through my Student Affairs and Law Enforcement background.
Languages:
Python, Java, C#, C, C++, Rust, HTML/CSS, Bash, Batch
Tools & Technologies:
Git, Docker, Unity, PlasticSCM, Selenium, SDL3, Unreal, Aseprite, fmod
Leveraging OOP principles to develop a scalable, elegant, and user-friendly GUI application to automate otherwise time-consuming managerial duties, saving end users’ time.
Responsible for the well-being of 50 Residents under direct supervision and 400+ total each year. Organize, plan, and execute monthly programs/events to build a healthy community. Mentor underclassmen both academically and as individuals for success.
Rode-along with, shadowed, and performed patrol duties with a commissioned King County Sheriff’s Office Deputy on assigned DUI emphasis patrol in the City of Burien, King County, Washington. Wrote reports and collected/documented/processed evidence for use in criminal trials.
Group18 is my own strongly-typed, compiled programming language that I am actively developing!
Click anywhere on the card to try the online demo!
LUX_LUX is a PS2-style indie horror game. Can you survive as a security guard in an abandoned industrial yard?
Click anywhere on the card to watch the trailer and play!
An Asteroids inspired roguelite written entirely from scratch in C with the help of SDL3, a low-level graphics API!
Click anywhere on the card to play!
A Worlde-esque daily landmark guessing game featuring notable geographic locations and landmarks from around the world. Built with React/Typescript, deployed with Vercel. 500+ weekly players.
Click anywhere on the card to play!
A 2D, top-down, bullet-hell roguelite. An entry in the Chapman University Panther Games Club Winter 26 Game Jam, where it won second place. The theme of the jam was capitalism and/or money. Developed in 48 hours with no outside assets or resources.
Click anywhere on the card to play!
GPA: 3.97; 7/7 Provost's List; 4-Year Dean's Scholar
Minor in Game Development Programming